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Innovation in Teaching and Learning Process and its Outcomes

S.No. Innovation Method Impact Analysis Outcomes
1 Project Based Learning • Team projects improve communication and teamwork
• Students learn to plan, prioritize, and meet deadlines
• Presenting projects builds confidence and clarity in expression
• Students design unique solutions and outcomes
• Many students got motivated and participated in various Hackathons events.
Sample:
• Suriya Narayanaan C S (2020-2024) won 2nd place of $3000 at the international level hackathon.
• Suriya Narayanaan C S and his team won The Best Hardware Hack at Trivandrum, Kerala.
• Divagaran S G S (2021-2025) won 2nd Prize on IMPACTX – National level Hackathon.
2 Zero Minute Speech • Students practice speaking clearly and effectively within a short time
• Students learn to organize thoughts spontaneously
• Even shy students gradually gain courage to speak
• Speeches are short, so many students can participate in a single class
• Students improved their communication skills and secured prizes in competitions.
Sample:
• Shreelekha S V (2023-2027) emerged as District level topper and Zonal winner among 17,000 contestants, selected for state-level finals in Chennai.
• Shreelekha S V (2023-2027) selected among top 10 participants out of top 100 in ICT Academy Youth Talk Speech competition.
• Jagadeeswari (2023-2027) consecutively won prizes in Speakers Forum Best of Best events.
3 Brainstorming • Students generate diverse ideas without fear of being judged
• Involves every learner, giving them a voice in the discussion
• Students feel valued when their ideas are considered
• Prepares students to accept multiple viewpoints and refine their ideas
• More than 70% of students cleared group discussion in placement drives.
Sample:
• Lokesh B (2020-2024) got placement at Tech Mahindra after performing well in GD.
• Keerthivasan (2021-2025) cleared GD round at Embedded UR with high appreciation.
• Madhumita S (2022-2026) performed best in Embed UR placement drive.
4 Online Quiz Games • Competitive element makes learning fun and exciting
• Familiarizes students with digital tools and platforms
• Gamified learning strengthens memory and recall
• Students get immediate results, helping track progress
• Students became familiar with online platforms and improved time management for competitive exams and placements.
Sample:
• NPTEL achievements (2021-2025):
  – Elite+ Silver: 284
  – Elite+ Gold: 4
  – Topper in 1% (Elite+ Silver): 6
  – Topper in 2% (Elite+ Silver): 10
  – Topper in 5% (Elite+ Gold): 34
  – Topper in 5% (Elite+ Silver): 1
• Lalithragav S (2022-2026) secured 3rd position in PRAYATNA 23 quiz at PSG Tech Coimbatore.
5 Role Play • Helps students grasp concepts by acting out real-life scenarios
• Improves speaking, listening, and body language
• Students use imagination to portray roles
• Experiential learning helps students remember lessons longer
• Improves collaboration and coordination among students
• Nearly 60% of students participated in Hackathons and conference presentations.
• 80% of students cleared semester exams with better understanding of concepts.
• Student’s body language and attitude improved in placement drives, helping them crack interviews.
6 Think Pair Share • Students reflect individually before sharing
• Pair discussions allow peer-to-peer learning
• Sharing ideas with a partner reduces fear of speaking in front of class
• Shy or slow learners get space to contribute comfortably
• Students overcame shyness and stage fear, improved peer knowledge sharing and communication.
Sample:
• Suriya Narayanaan C S (2020-2024) received recognition award for Governor’s Think to Dare programme at Raj Bhavan Chennai.
• Aswin Kanna J and team (2022-2026) secured 1st place in article presentation at TECHZURA, Hindustan College.
7 Demonstration • Complex concepts become clearer when shown practically
• Helps visual learners grasp ideas better
• Live demonstrations capture attention more than lectures
• Demonstrations spark questions and deeper inquiry
• Core placements increased in companies like Embedded UR, Tessolve, Mistral Solutions, etc.
Sample:
• C Priyadharshan (2021-2025) and team won 1st prize Rs. 60,000 in hardware edition of DEFINEHACK, Baselios College, Kerala.
• Obulakshmi P O and Madhavan H secured 4th place at Innovian Technology, Anna University Chennai.
8 Simulation-Based Learning • Students learn by “doing,” not just listening
• Allows practice of real-life scenarios without actual risks
• Helps apply classroom knowledge to practical contexts
• Many students actively participated in simulation-based Hackathons at the national level.
Sample:
• Akshayashri and team won AICTE-Mapathon (national level).
• Raguramakrishnaan (2020-2024) simulated antenna for 5 GHz using ADS software; published in AIP Conference Proceedings.

Project Based Learning:

Project 1 Project 2 Project 3 Project 4 Project 5

Zero Minute Speech:

Project 1 Project 2 Project 3 Project 4 Project 5

Brainstorming:

Project 1 Project 2 Project 3 Project 4

Online Quiz Games:

Project 1 Project 2

Role Play:

Project 1 Project 2 Project 1 Project 2

Think Pair Share:

Project 1 Project 2

Demonstration:

Project 1 Project 2 Project 1 Project 2

Simulation-Based Learning:

Project 1 Project 2 Project 1 Project 2