RANJANI. B. J - IIIrdYEAR - GOOGLE HOME

Google Home speakers enable users to speak voice commands to interact with services through Google's intelligent personal assistant called Google Assistant. A large number of services, both in- house and third-party, are integrated, allowing users to listen to music, control playback of videos or photos, or receive news updates entirely by voice. Google Home devices also have integrated support for home automation, letting users control smart home appliances with their voice.
Multiple Google Home devices can be placed in different rooms in a home for synchronized playback of music. An update in April 2017 brought multi-user support, allowing the device to distinguish between up to six people by voice. In May 2017, Google announced multiple updates to Google Home's functionality, including: free hands-free phone calling in the United States and Canada; proactive updates ahead of scheduled events; visual responses on mobile devices or Chromecast-enabled televisions; Bluetooth audio streaming; and the ability to add reminders and calendar appointments.
The original product has a cylindrical shape with coloured status LEDs on the top for visual representation of its status, and the cover over the base is modular, with different colour options offered through Google Store intended for the device to blend into the environment.

Google Home specifications:

The Google Home features a touch surface on top, which can be used to control playback, volume, and also activate the Google Assistant. Its mic - which offers far-field voice recognition and identifies different voices with Voice Match technology - is also located on the top panel, while its mic mute button and power status light are located at the back.
The top panel also features the lights that change patterns and colours depending on the action being formed. Google Home sports a high-excursion speaker with a 2-inch driver and dual 2-inch passive radiators. It will only be available with a White body, but come with different-coloured speaker material - the default it ships with is Slate fabric. It supports devices running Android 4.4 KitKat and higher, and iOS 9.1 and higher. For connectivity, the Google Home offers just dual-band Wi-Fi 802.11ac, and can only be used as a Wi-Fi connected speaker with no Bluetooth capabilities. It also needs to be powered by wall socket, and comes with an AC power adapter. As for supported audio formats, the Google Home supports HE-AAC, LC-AAC+, MP3, Vorbis, WAV (LPCM), and FLAC.
The speaker also supports Chromecast, letting user's stream movies, shows, and music onto their connected TVs or Google Cast speakers. It also works with over 1,000 smart home devices from over 150 brands. It measures 142.8mm in height and has a diameter of 96.4mm. It has a weight of 477 grams, and its power cable measures 1.8 metres.
Hence I conclude that Google Home has been technological trends for the year 2016.

SIVARAMAN. C - IIIrdYEAR - AUGMENTED REALITY SMART PHONES

INTRODUCTION:

It's early 2018. You decide you're sick of drinking swill and buy a fancy new espresso machine. But there are so many knobs and buttons! No worries; there's an augmented reality (AR) app that shows you how to use it. Just point your smartphone camera at the machine and the app shows you, on screen, what all the buttons do. Then it walks you through a friendly tutorial showing you how to make your first macchiato.It's not a YouTube video; it's an interactive walk-through that recognises - from all angles - the specific buttons and the actual state of the machine. The camera can tell if the water reservoir needs filling and if the coffee capsule has been inserted correctly. The app has instructions for dozens of coffee drinks, cleaning instructions and live troubleshooting.

AR Analysis:

This is just the start. In 2018, you won't watch how-to videos any more; you'll be instructed by live AR apps. You'll play AR games that put virtual zombies in your living room. Going out for dinner will involve scanning the local high street with your camera to find the restaurant with the best deals and an available table. You'll shop online by looking at photo-realistic, life-size renderings of products sitting on your living-room floor. You'll be able to accurately size a pair of shoes by trying them on virtually.Augmented reality is set to go mainstream in 2018. Thanks to top-quality software from Apple, Facebook, Snap, Google and others, it will take off quickly and affect everything. "I believe that over time, AR will be bigger than smartphones," says Adam Sheppard, co-founder and CEO of 8ninths, a Seattle-based AR studio that built a holographic trading desk for Citibank in 2016. "As the hardware evolves it will be the single biggest augmentation that humans have ever seen. We are at the very start of a rapid innovation cycle."

Economic Analysis:

Augmented reality is one of several computer-mediated sensory experiences known as XR or X Reality. The "X" is a variable, referring to any number of computer-mediated realities, such as augmented, mixed, virtual and cinematic. Many tech companies and well-funded startups are pouring millions of dollars into hardware and software. By 2021, VR and AR are expected to become a $108 billion (84bn) business, according to Digi-Capital, a consultancy specialising in AR and VR.AR will lead the way, due to three things: hardware that we already own and use; an almost infinite number of potential applications; and jaw-dropping, genuinely practical use-cases that will transform the way you use your smartphone.
"Anything you do now on your smartphone, AR will do better," says Ben Grossman, an Oscar-winning visual-effects designer and co-founder of Magnopus, a VR/AR effects shop in Los Angeles. "Need directions? AR. Wondering if that shop in front of you has the item you're looking for? AR. Looking for your friends in a crowd? Wondering how good that restaurant is and how long the waiting time is? AR."AR's roots go back to 1992 and a US Air Force-funded project called Virtual Fixtures. The project was designed to help surgeons operate remotely, but it also enhanced surgeons' accuracy by blending in real-world information such as the location of major arteries. It improved performance by up to 70 per cent - but was a gigantic, clunky, room-sized system.Fast forward to 2018 and the necessary hardware is inside almost every smartphone - at least for rudimentary experiences. Just look at the astonishing popularity of Pokemon GO, the first game to take AR mainstream.The hardware is improving fast with a new generation of Android devices such as the Asus ZenFone AR, a smartphone built specifically for augmented reality. Then there's the iPhone 8 and iPhone X, which both contain a super-fast Bionic A11 processor that will greatly improve the performance of AR apps.Facebook's AR Studio, a platform for developers to help them build AR apps for the giant social network, will continue to grow in 2018. It supports 3D rendering, real-time face tracking, object recognition and several other advanced technologies to help create Snapchat-like visual effects, AR shopping apps and navigation. With two billion monthly active users and counting, Facebook will be introducing a lot of people to AR.

Google's Part:

Google has its Tango mobile AR platform, which uses 3D positioning and motion tracking to help developers create AR apps. The company is going all-in on AR. It recently announced Google Lens, a suite of AI-powered visual-search technologies, which overlay images on top of what your camera is viewing. This is image search in reverse: take a picture of a flower and it will tell you what it is. A picture of the label on your router will connect your phone to Wi-Fi; and snapping a photo of a concert poster will add it to your calendar and help you buy tickets.The most buzz is around Apple's ARKit, a toolkit that helps third-party developers create AR apps for iPhones and iPads. Baked into iOS 11, ARKit has already wowed with demonstrations that hint at a multitude of real-world applications.In 2018, most AR will be mediated by smartphones and tablets, but it will also be coming to car windscreens and, possibly, smart glasses. Google recently resurrected its failed Google Glass project, epositioning the smart glasses for industrial use in factories and warehouses.

Conclusion:

Some observers suggest Apple is getting ready to releases its own pair: Sheppard says the ARKit, wireless AirPods and the iPhone's Lightning port all point to a pair of Apple smart glasses. "When hundreds of millions of people are looking through the screen of their phone as they walk down the street, it's only natural to assume that there's a lot of convenience and context in a whole new accessory: a beautiful lightweight set of glasses powered by an iPhone connected through a high-bandwidth Lightning data port with audio provided by wireless AirPods," he says. "If I were a betting man, I'd say that you'll see this emerge in 2018."

KHARISHMA. G - IIIrdYEAR - DATA SCIENCE AND TECHNOLOGY

Introduction:

The science concerned with the 'discovery' of information from large volumes of unstructured data is called 'data science'. This field has high practical relevance, as the generation and application of information is an important economic activity in today's world. For example, data science techniques can be used in information systems for maintaining an information model of the dynamic environment, based on things like real-time sensor data.

Using Big Datasets:

Scientific and economic progress is increasingly powered by our capabilities to explore big data sets. A key challenge in data science is to find ways of using big data sets of varying quality that are readily available, instead of small datasets that require careful, manual work. As a student participating in this specialization, you will work with data created every hour, minute, second and millisecond, rather than data that require (laborious) manual annotation and manual cleaning. These big data sets are typically acquired by the unobtrusive monitoring of large populations of users in an everyday setting - rather than by the monitoring of small groups of carefully selected subjects in a laboratory setting. Data acquired by unobtrusive monitoring can be used in information systems to make a variety of smart services available, based on real-time data analytics, complex event processing and context-aware process adaptation.

Challenges of Big Data Analysis:

  • Processing data sets that are too big to be handled by a single machine or by traditional tools within a reasonable amount of time;
  • Processing streaming data for real-time monitoring and tracking of events and real-time identification of trends;
  • Extracting reliable conclusions and models from unreliable data, and from data integrated from multiple sources of varying quality;
  • Combining the above in smart services that bring added value to end users at the right time and at the right place.
  • A Combination of Scientific Fields:

    This specialization connects the important fields of data science and smart services via information systems. With regard to data science, you will learn how to dig for value in data by analysing different data sources. You will also familiarize yourself with data science algorithms from a more fundamental, mathematical perspective. With regard to smart service engineering, you will learn how to design services that effectively use system capabilities to satisfy dynamic user needs and requirements. Information systems that can use the results of data science to get more value out of data may turn current services into smart services. Already, we can see many applications of this in pervasive health, well-being, compliance management, intelligent transportation, logis+-tics, business intelligence etc.

    What Makes This Specialization Distinct:

    The Data Science & Technology Master's specialization at the University of Twenty distinguishes itself from similar specializations at other universities in several ways:

  • A unique combination of expertise in computer science, data science, and service science;
  • Collaboration with leading international companies, like Google, Twitter and Yahoo;
  • A local infrastructure for the analysis of very large datasets, accessible to students;
  • Challenging big data and data analytics applications in smart services for pervasive health, logistics, and other areas.
  • Data science Technologies:

  • Predictive analytics
  • NoSQL databases
  • Search and knowledge discovery
  • Stream analytics
  • In-memory data fabric
  • Distributed file stores
  • Data virtualization
  • Data integration
  • Data preparation (automation)
  • Data quality
  • KEERTHI. K. M .R -IIIrdYEAR

    Credit cards, online wallets and cryptocurrencies are just some of the numerous ways of payment in the modern world. Yet, there has been a recent addition to this list. Meet a completely new technology: paying with your face. Yes, seriously.

    No fin style="line-height:150%;font-family: verdana; font-size: 165%;text-indent:50px;font-align:justify"gerprints or retinal scans. Just smile into the camera and have the payment done.

    The Face++ startup has a partnership with several commercial banks: Ant Financial and a subsidiary of Alibaba- Alipay. Many people already use Alipay to make their online payments.

    Here is how it works: when users upload their photos to the system, it integrates facial biometric data and tracks up to 83 different key points on the face from various angles at the same time. Identity verification happens immediately with an extremely high accuracy. This technology is used in Alipay's "smile-to-pay" application.

    Face++ payment confirmations can improve the financial security of any person. Together with an overall image of an individual's face, this app also captures some specific facial features. The software can identify faces with 99 percent accuracy.

    Nowadays, over 120 mln people in China use the Face++ app to confirm their payments.

    The developers of the new app called Face++ are located in Beijing, China. The first version of the app was launched nearly five years ago. Since then, a number of improvements have been added to it. One of the most important of them is moving to a completely new platform with computer vision algorithms at its core.

    In addition to ID verification, Face++ can do other things: ?analysis of age, race, face comparison, gender detection and identification of emotional expressions. All of that based on just one photo.

    Local governments in China use the Face++ software to identify criminals in the video from surveillance camera. It works faster and more accurately than the methods which have been in use before - such as fingerprint analysis or searching through photos.

    Internet of Things or IoT also presents more useful opportunities. For example, it is possible to create a private Blockchain and let the users access it at any time without wasting time on entering a password.

    The latest addition to this industry came up on June 19. Accenture, together with Microsoft and Avanade have announced Blockchain and biometric technologies to support ID2020 - a global public-private partnership. Their first Blockchain technology-based ID prototype runs on Microsoft Azure. It enables users to control who exactly has access to their personal information, plus the ability to release and share data. By 2020 the system is expected to service more than seven mln people from 75 countries.

    KEETHANA SREE. V - II year - T - SHIRT FEELINGS

    Just when you thought the apparel industry couldn't evolve any further - one Indian company is rolling out a line of touch-enabled clothing that wearer's can program to broadcast their mood for the moment. The stable old t-shirt is getting a makeover with technology.
    "I always wanted to create something which a lot of people in the world will use," says Hyderabad-based Broadcast Wearables Co-founder Ayyappa Nagubandi, who believes that clothing is the ideal platform for people to express their feelings.
    Or do other things.
    "You want to order coffee in the office," he says, "let your shirt talk for you."

    Broadcast Wearables is the company behind the LED-enabled and blue-tooth connected t-shirts, which users can program through an app on their smartphones, to reflect anything they want. With a flick of the finger they can change the logo or slogan they've programmed their shirt to reflect.
    It's an idea that Nagubandi and his co-founder wife, Mahalakshmi Nagubandi, came up with during a discussion about clothing.
    "Women have lots of clothes, men have either a shirt or a t-shirt and there is not much possibility with a shirt," says Nagubandi, "we thought ok, we can do anything to the t-shirt - there's some scope to improve it."
    "It'll take time before I can sell in India," he says, noting that the first batch of Broadcast Wearable t-shirts will be shipped out in October, followed by an online sales launch.
    Those who remember the Hypercolor t-shirt fad of the early 90s may remember that company sold some $50 million worth of heat-enabled color-changing t-shirts in just three months of sale in 1991 before going bust a year later.
    The Hypercolor t-shirt had inherent flaws, one of which was the ruination of the t-shirts when washed either in hot water, or just after a handful of washes. With this product, I ask about flaws more pertinent to today's world: radiation issues, and the potential of surreptitious hacking of other t-shirts. Nagabundi says the t-shirts are made from one hundred percent cotton, and the LED inserted into the material is slimmer than a grain of sand, does not generate any heat - and is certified within the range of acceptable radiation.
    As for the hackers, they can be kept at bay with encrypted communication sent between the app and individual t-shirts, he says.
    But beyond this, Nagabundi wants to grow his wearables company - he's already planning clothing with battery-connected glow-piping among other ideas: "imagine anything from top to bottom," he says.
    Ultimately he wants to add in twitter integration and an ad-network for the t-shirts, enabling companies to pay for users to advertise their brands through the LED logos on the shirts.
    It's something he hopes will make up for the cost. T-shirts will be priced between $39 and $59, inexpensive for a western buyer, but fairly steep for an Indian consumer, who will have to shell out between 3000 and 4000 Indian rupees for one cotton shirt that they'll compare to the 100 rupee one they can buy in the market. "I am a dreamer," says Nagabundi, repeating his opening words, "We want to change the way people wear clothes."

    KIRUTHIKA - IInd YEAR - HOW TO ACHIEVE SUCCESS

    Everyone likes to achieve success but not everyone can achieve it without hard work.Positive thoughts along with hard work will leads you to success.A real success is when your signature becomes an autograph.
    Some tips to achieve success:

  • Set goals
  • Don't fear failure
  • Take risk
  • Don't stop learning
  • Small story:If you see something you like and you want it for yourself but it is too far.Take a fee steps to reach your goal. Try to achieve it.If you fall down don't quit.keep going.Because this time you know how to overcome the failure.And you know the way to achieve success.Keep trying untill you reach your goal.

    Conclusion:

    Spend your time with the people over the age of 70 or under the age of 6. Don't waste your precious time on gossip. Don't look back your not going on that way. Don't be negative because negative thinking will never make your life positive.I conclude my speech by saying that "If you achieved success means don't take rest after your first success.Because if you fail in second.More lips are waiting to say that your first victory was just luck.

    ADHAVAN. V. B. J - Ist YEAR - APPLE WATCH

    Apple Watch is a smart watch designed, developed, and marketed by Apple Inc. It incorporates fitness tracking and health-oriented capabilities with integration with iOS and other Apple products and services.

    Apple Watch relies on a wirelessly connected iPhone to perform many of its default functions such as calling and texting. However, WiFi chips in all Apple Watch models allow the smartwatch to have limited connectivity features away from the phone anywhere a WiFi network is available. Series 3 LTE Apple Watches are able to be used without needing to be consistently connected to an iPhone, though an iPhone is still required to set up the device. Most Apple Watches that are currently produced require an iPhone 5s or later with iOS 11; the Series 3 LTE model requires an iPhone 6 or later with iOS 11

    The Apple Watch was released on April 24, 2015 and quickly became the best-selling wearable device with 4.2 million sold in the second quarter of the 2015 fiscal year .The second generation of Apple Watches were released in two tiers in September 2016: the Apple Watch Series 1 and Apple Watch Series 2, while the first generation was discontinued.

    The Apple Watch Series 3 was released on September 22, 2017 alongside the discontinuation of the Apple Watch Series 2 Apple still produces the second-generation Series 1 Apple Watch as an entry-level device .

    Third generation of the Apple Watch features a faster processor, the dual-core S3, Bluetooth 4.2 vs 4.0 on older models, a built-in altimeter for measuring flights of stairs climbed, increased RAM size, and is available in a variant with LET cellular connectivity. It is able to speak on Apple Watch Series 3 due to the increased processing speed of the Watch. The Series 3 Apple Watch is explicitly not compatible with iPhone 5 devices, requiring users to have an iPhone 5s or later for the GPS-only model, or an iPhone 6 or later for the cellular-enabled model.

    Apple Watch runs watchOS, whose interface is based around a home screen with circular app icons (or in a list view, depending on your configuration). The OS can be navigated using the touchscreen or the crown on the side of the watch. During its debut, the first generation Apple Watch needed to be paired with an iPhone 5 or later running iOS 8.2 or later; this version of iOS introduced the Apple Watch app, which is used to advertise Apple Watch, pairing with an iPhone, customize settings and loaded apps, and highlight compatible apps from the App Store

    With the release of watchOS 4 and the Series 3 Apple Watch, iPhone 5 support was dropped, requiring users to use an iPhone 5s or later with iOS 11 to use watchOS 4. Apple Watches still running watchOS 3 or below remain compatible with the iPhone 5.

    The Apple Watch is capable of receiving notifications, messages, and phone calls via a paired iPhone. "Glances" allowed users to swipe between pages containing widget-like displays of information; however, this feature was replaced by a new Control Center. WatchOS also supports Handoff to send content from Apple Watch to an iOS or OS X device, and act as a viewfinder for an iPhone camera, It is also available for voice commands, and is capable of responding with voice prompts on the Series 3 watches. Apple Watch also supports Apple Pay, and enables its use with older iPhone models that do not contain near-field communication (NFC) support.

    Apple Watch's default apps are designed to interact with their iOS counterparts, such as Mail, Phone, Calendar, Messages, Maps, Music, Photos, Reminders, Remote (which can control iTunes and Apple TV), Stocks, and Wallet. Using the Activity and Workout apps, a user can track their physical activity and send data back to the iPhone for use in its Health app and other HealthKit-enabled software. With WatchOS 3, Reminders, Home, Find My Friends, Heart Rate, and Breathe were added to the many stock apps.